Feb 15, 2007, 03:45 PM // 15:45
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#1
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Academy Page
Join Date: Oct 2005
Guild: Dusk
Profession: Mo/Me
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Reward for Explorer Titles
I was wondering what kind of reward we would get for a Guardian of XX title and it got me to thinking other titles should have inherent rewards.
For your explorer title, how about you get increased movement speeds in towns of the chapter you have the title in.
60% Explored -> 10% faster
70% Explored -> 20% faster
80% Explored -> 30% faster
90% Explored -> 40% faster
95% Explored -> 50% faster
100% Explored -> 60% (or 100%!) faster
I don't know about you guys, but I hate big towns where you have long runs between the Merchant and Storage. Giving increased movement speed in the towns would be fun and not unbalancing in any way. What do you think?
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Feb 15, 2007, 03:51 PM // 15:51
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#2
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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I was going to say that seemed a bit much.... but then I noticed you're talking about movement in towns alone.
My only complaint about that is the issue of Explorable Area progress seeming comparitively slow and frustrating after moving about like a roadrunner on steroids in towns. I get the other way around as it is, getting frustrated in town because I'm moving too slowly...
Perhaps something more appropriate, though in some cases possibly exploitable, but in a wholly RP-acceptable way (given that it involves great exploration)... would be that higher steps on the title tree add more entities to the mini-map ("U") as might be seen on the compass... and maybe a few others besides.
i.e. Collectors should only be seen at 60%
Other friendlies at 70%
Quest-givers at 80%
Enemy bosses at 90%
Enemy patrols at 95%
Treasure Chests at 100%
While it might make a slight unbalance, it would be no more than the salvage advantage granted by the wisdom and treasure hunter titles.... and would rightly make GMCs very valuable as guides... which makes perfect sense. That way if someone wanted to search for something specific... they could ask someone with a high exploration title to help them find it.
Last edited by SotiCoto; Feb 15, 2007 at 04:15 PM // 16:15..
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Feb 15, 2007, 05:25 PM // 17:25
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#3
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by SotiCoto
Perhaps something more appropriate, though in some cases possibly exploitable, but in a wholly RP-acceptable way (given that it involves great exploration)... would be that higher steps on the title tree add more entities to the mini-map ("U") as might be seen on the compass... and maybe a few others besides.
i.e. Collectors should only be seen at 60%
Other friendlies at 70%
Quest-givers at 80%
Enemy bosses at 90%
Enemy patrols at 95%
Treasure Chests at 100%
While it might make a slight unbalance, it would be no more than the salvage advantage granted by the wisdom and treasure hunter titles.... and would rightly make GMCs very valuable as guides... which makes perfect sense. That way if someone wanted to search for something specific... they could ask someone with a high exploration title to help them find it.
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I was actually thinking this myself a few days ago. This seems like an excellent idea.
It would truly make the GMC title worth getting and give it the in game reward that it deserves. And I fully agree that it wouldn't be a game breaking balancing issue.
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Feb 15, 2007, 05:37 PM // 17:37
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#4
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Oshkosh, WI USA
Guild: Exile Champions of Heroic Order [ECHO]
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Hmm, I am rather liking SotiCoto's idea.
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Feb 15, 2007, 07:44 PM // 19:44
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#5
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Ascalonian Squire
Join Date: May 2006
Guild: DKOS (Dark Knights of Surmia)
Profession: W/Mo
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I agree 100% with SotiCoto.
With a title as time consuming as the GMC this benifit is well worth it. The simple addition would not only be a great reward, but would also open up a whole new service to the game. Guide services could be offered to players either free or at a cost. This small reward shouldn't unbalance the economy as it's something anyone can reach with enough time, but would still be a great addition.
Again, great thinking and idea SotiCoto.
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Feb 15, 2007, 07:53 PM // 19:53
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#6
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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/signed @ SotiCoto's Idea
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Feb 15, 2007, 11:18 PM // 23:18
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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/signed
Great Idea
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Feb 15, 2007, 11:24 PM // 23:24
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#8
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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/signed for SotiCoto's proposal
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Feb 15, 2007, 11:31 PM // 23:31
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#9
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Desert Nomad
Join Date: May 2006
Profession: A/
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Quote:
Originally Posted by SotiCoto
Enemy patrols at 95%
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I'm guessing there will be a lot of lines?
/signed for SotiCoto
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Feb 16, 2007, 02:05 AM // 02:05
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#10
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Ascalonian Squire
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/signing on SotiCoto's proposal as well.
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Feb 16, 2007, 02:17 AM // 02:17
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#11
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I will agree with SotiCoto too...
But I think the enemy patrol and boss are sometime randomly spawn (atleast in Chapter I), so might have some problem with that.
One of my idea for explorer bonus would be once you reach 90 or 100%, You would be able to see all the map on the map menu, for all of your characters. So instead of the clouded darkness for unexplored region when you play as another character, it would just be darker (but you could still be able to make out the layout of the land)
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Feb 16, 2007, 08:29 AM // 08:29
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#12
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Rakdos Combine
Profession: W/E
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Titles should have rewards
I was discussing this with guildies the other day as each title should have it's own reward as the LB title does. Some enhancements made to make titles not just flashy but useful ingame as the LB title. The LB title is great for abaddon, why not make the sunspear title give you a bonus in all allied areas of Elona? I believe that rewards to having a maxed title would push me that extra bit to achieve each one in turn to make my character that much better. I'm currently at 97.9% Elonian Cartographer, a full detailed minimap or compass is a great idea or any boost that doesn't disrupt game play, but adds new elements to achieveing greatness ingame.
And I Agree with SotiCoto, Great Ideas
/signed
IGN: Darkian Black
Last edited by Darkian_Black; Feb 16, 2007 at 08:33 AM // 08:33..
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Feb 16, 2007, 09:09 AM // 09:09
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#13
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Site Contributor
Join Date: Oct 2006
Location: Finland
Guild: Runners of the Rose [RR]
Profession: R/
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/signed for SotiCoto's ideas. That would be a great addition for any explorer's map.
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Feb 16, 2007, 11:57 AM // 11:57
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#14
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by actionjack
I will agree with SotiCoto too...
But I think the enemy patrol and boss are sometime randomly spawn (atleast in Chapter I), so might have some problem with that.
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I'm fairly sure that to some extent the game is keeping track of the movements of enemy creatures even when they're off-compass. I mean this becomes apparent if you flag henchies one way toward some enemies and run in the other direction. Things are still taking place around the henchies and you can see the notes come up in the chat window.
As such... it shouldn't be impossible to have red dots for enemies (or enemy teams) on the U-map much as they are accounted for on the compass... and if you waited, watching the U-map... you could see them moving...
While it wouldn't imply that you were clairsentient... the fact remains that even "randomised" enemy packs have fairly set patrol routes and one could get to recognise them over time.... [hence it being the 95% reward]...
Anyway... thanks for the support folks! ^_^
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Feb 16, 2007, 02:13 PM // 14:13
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#15
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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/signed for SotiCoto's ideas as well. This will make the title worth getting for pver.
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Feb 16, 2007, 02:23 PM // 14:23
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#16
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Academy Page
Join Date: Dec 2006
Location: USA
Guild: Swords of Honor (Officer)
Profession: Mo/Me
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Quote:
Originally Posted by Lord Zado
I don't know about you guys, but I hate big towns where you have long runs between the Merchant and Storage. Giving increased movement speed in the towns would be fun and not unbalancing in any way. What do you think?
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See if your guild has services like storage and merchant in the Guild Hall - a lot of guilds have this but not everyone knows about it or uses it. I use mine all the time. It's especially cool for your new PVE characters who may not have access to a lot of services.
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Feb 16, 2007, 02:54 PM // 14:54
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#17
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Banned
Join Date: Nov 2005
Profession: E/Me
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/unsigned
Do it all or don't do it. If you gave this one a reward, people would want rewards for others.
The title is the reward.
Stop trying to get stuff for nothing.
Also, even just in towns, players would hold an advantage, atleast just for christmas presents(wintersday, whateverthefcuk), which is the way it is so that even the noobest of noobs can get free stuff.
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Feb 16, 2007, 03:30 PM // 15:30
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#18
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Aeon_Xin
/unsigned
Do it all or don't do it. If you gave this one a reward, people would want rewards for others.
The title is the reward.
Stop trying to get stuff for nothing.
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Tell that to the folks who have master Treasure Hunter and Wisdom titles.
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Feb 16, 2007, 03:35 PM // 15:35
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#19
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Anet needs to do something to rekindle the interest and desire to develop PvE chars.
What happens once you get Protector and all quests done for all of your characters?
This is a good thing, the illusion of maintaining "balance" at the expense of players' enjoyment, is what will eventually close the lid on this amazing game.
Not all players are equal. There needs to be the "grind" element for those that want to take that route. Start to diversify the characters that occupy the environment. Allow some characters, within the same profession, to be better in some aspects of the game. There has to be some association the uniqueness of your character for those that enjoy and want to play in the PvE portion of Guild Wars.
The acquisition of a title is nice, the ability to display only one accomplishment is limiting to those that have made multiple accomplishments, but the developers need to give the time and effort put into the game have some in game benefits.
Regardless of whether people think it is a copy of other online games is irrelevant. They will not lose any of their players with these kind of implementations. On the other hand, they may just convert some players of other games to see the light and come over from the darkness.
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Feb 16, 2007, 05:03 PM // 17:03
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#20
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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I agree, i would love to see some type of reward for title, but i am worried about how it might effect game play in the performance aspect of the game. some areas are quite large, with many many enimies and such, i would be worried about bandwidth a bit for showing, tracking, and monitoring 30 friendlies, 200 creatures, 5 bosses.
Would love to see it, but i am aware some people on dial-up or such may have larger problems then expected. I have heard of many ppl having new problems come up in Nightfall areas, 1 friend got to a certain area, and couldn't progress farther till updated video card.
/signed SotiCoto first idea about mapping titles and showing stuff, but players need to beable to turn it on or off, to control lag and such if that is an issue
Last edited by max gladius; Feb 16, 2007 at 06:08 PM // 18:08..
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